- Serious Games
Posts Tagged SSG
Why bother with uninteresting hours of classroom session, when you can play a game and learn more?
Despite the importance of its functionality, research shows that many of the world procurement and purchasing specialist around the world are still having trouble in developing and implementing an effective strategy towards sourcing, according to KMPG International report (2012). Some still perceive the approach in sourcing is to find the lowest cost and ignores the true potential of sourcing.
In the globalization era, the challenge in sourcing has been more complex than before and will continue to rise. Sourcing researcher, Kate Vitasek and alongside many others state that you should view sourcing as a business model with the goal to maximize value. Sourcing is not just merely obtaining products or services at the lowest price, but to obtain them at the right price. By choosing the right business model for your sourcing situation, you can harness the true potential value sourcing.
Unfortunately, the concept of sourcing model is not yet widely recognized. Although many firms may have or are implementing some of them, the basic knowledge of the sourcing business model development process is still a problem to many sourcing professionals. In order to help the professionals to gain a better understanding of sourcing business model development process, a serious simulation game is presented as a solution.
Serious simulation game has been used in many pedagogical purposes throughout different fields such as supply chain management, business simulation, medical and military. The gaming environment creates an immersive learning medium and therefore is able to improve the learning process of its participants.
By developing a serious simulation game in form of a board game, participants are able to learn the key concepts of sourcing business models and the different impact of each models. Before the game participants can have the chance to develop and choose the best sourcing business model for the situation. The benefit of playing a game is that participants can know whether they have chosen the right sourcing model.
The game presented in this research proves another example of a pedagogical use of a serious simulation game. Serious simulation game is seen as a suitable learning medium especially for the millennials. The immersive value offered by gaming help learner to stay focus. When learner are involved in the system, there is a better chance that they can understand and remember better. This is also an example of an experiential learning method, where learner can improve their mental models to make better decisions by learning through simulation.
The serious simulation game presented, is developed through the game development guideline set by Richard D. Duke and his colleagues. Keeping in mind that the game must balance the realm of meaning, reality and play as suggested by Casper Hartevald in his “Triadic Game Design” book. The design process also look upon the examples of existing serious simulation game. A group of students from Universitas Indonesia were called as participant respondents of the game. Through the testing of the game, we learn how the game has helped the participants gaining better understanding of the subject.
In conclusion, we have seen how a serious simulation game can help learner to understand complex system which requires an effective learning medium. The game can be used as a learning medium alternatives for professionals and students. By improving their understanding of the system, hopefully they can put the knowledge into practice and solve issues surrounding sourcing strategy.
This research is conducted by M. Rizky Nur Iman, Arry Rahmawan and Akhmad Hidayatno
LKTI the first and prominent National Industrial Engineering Competitions in Indonesia is current underway in Industrial Engineering Department. This year topics is Green Manufacturing, in which 25 teams from all over Indonesia, compete in 3 Stages of Competition, starting from the 1st stage of theoretical capability, 2nd stage of simulation analysis and the 3rd stage of case study analysis with real case study.
SEMS facilitates 5 teams to compete in our lab, playing a simulator of a manufacturing company that has challenge of trade off between growth and economic impacts. The simulator was develop by team of scientific committee which in majority consist of SEMS lab assistants. Good luck for all participants and good job for all committees.
As the final weeks of 2011 2nd-semester is ending, the Energy Management Class has a unique and one-of-kind final exams in University of Indonesia. The exam used a simulation gaming applications based on systems dynamics. The topics of the exam is on analysis of electricity subsidy in Indonesia.
The game simulate various decision making process that the students could test, and then based on the results, they were asked a series of analytical questions that can get from the game. The answers were collected real time online in SEMS lab computers.
Lomba Keilmuan Teknik Industri (LKTI) – the 1st and the best National Industrial Engineering Competition in Indonesia, will be held its annual competition this year at Depok Campus on Monday, March 4 to March 6, 2011. All 25 invited teams will play a SME (Small Medium Enterprise) Case in the 2nd Stage of a total of 3 stages, developed under supervision of SEMS Lab. Last year, SEMS also provided the case simulation of disaster management case using agent based modeling software.
This year we will host 5 teams in the labs that is connected to 1 server, while other labs would be hosting other groups of 5 teams. Therefore, preparation for this event is underway. Since the lab is already have a simulation gaming area, it is relatively easy to relayout the lab to accommodate the event.
We wish all committees a successful event, break a leg …
As part of our research on the used of simulation games to enhance learning experience, we are also introducing small games in other class, such as the PDCA Card Game. The PDCA Card Game was first introduce in the 2005, the pictures below are from the Quality Systems Class in 2007