Archive for category Serious Simulation Gaming SSG

Learning Strategic Sourcing Management through Serious simulation Game

Why bother with uninteresting hours of classroom session, when you can play a game and learn more?

high-bay-408222_960_720Despite the importance of its functionality, research shows that many of the world procurement and purchasing specialist around the world are still having trouble in developing and implementing an effective strategy towards sourcing, according to KMPG International report (2012). Some still perceive the approach in sourcing is to find the lowest cost and ignores the true potential of sourcing.

In the globalization era, the challenge in sourcing has been more complex than before and will continue to rise. Sourcing researcher, Kate Vitasek and alongside many others state that you should view sourcing as a business model with the goal to maximize value. Sourcing is not just merely obtaining products or services at the lowest price, but to obtain them at the right price. By choosing the right business model for your sourcing situation, you can  harness the true potential value sourcing.

Unfortunately, the concept of sourcing model is not yet widely recognized. Although many firms may have or are implementing some of them, the basic knowledge of the sourcing business model development process is still a problem to many sourcing professionals. In order to help the professionals to gain a better understanding of sourcing business model development process, a serious simulation game is presented as a solution.

Serious simulation game has been used in many pedagogical purposes throughout different fields such as supply chain management, business simulation, medical and military. The gaming environment creates an immersive learning medium and therefore is able to improve the learning process of its participants.

By developing a serious simulation game in form of a board game, participants are able to learn the key concepts of sourcing business models and the different impact of each models. Before the game participants can have the chance to develop and choose the best sourcing business model for the situation. The benefit of playing a game is that  participants can know whether they have chosen the right sourcing model.

The game presented in this research proves another example of a pedagogical use of a serious simulation game. Serious simulation game is seen as a suitable learning medium especially for the millennials. The immersive value offered by gaming help learner to stay focus. When learner are involved in the system, there is a better chance that they can understand and remember better. This is also an example of an experiential learning method, where learner can improve their mental models to make better decisions by learning through simulation.

Rizman, Arry, AkhmadThe serious simulation game presented, is developed through the game development guideline set by Richard D. Duke and his colleagues. Keeping in mind that the game must balance the realm of meaning, reality and play as suggested by Casper Hartevald in his “Triadic Game Design” book. The design process also look upon the examples of existing serious simulation game. A group of students from Universitas Indonesia were called as participant respondents of the game. Through the testing of the game, we learn how the game has helped the participants gaining better understanding of the subject.

In conclusion, we have seen how a serious simulation game can help learner to understand complex system which requires an effective learning medium. The game can be used as a learning medium alternatives for professionals and students. By improving their understanding of the system, hopefully they can put the knowledge into practice and solve issues surrounding sourcing strategy.

This research is conducted by M. Rizky Nur Iman, Arry Rahmawan and Akhmad Hidayatno

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Is Indonesia Ready for New Technology in Reducing CO2 Emission?

smoke-654072_960_720Green house gases (GHG) emission is one of the environmental issues that hasn’t been resolved and continued to increase annually. Carbon dioxide gas is known as the largest contributor for GHG emissions. This environmental issue also happens in Indonesia as a developing country which has focused on sustainable development. In 2020, the total emission of carbon dioxide gas in Indonesia is predicted around 960 million ton if there is no mitigation action.

Developed and developing countries are still looking for the effective technology to answer the emission issue. The carbon dioxide gas emission has to be reduced because if there is no immediate action, the impact is not only effected to the amount of emission itself in air but also to the health issue on human. If the air is heavily contaminated, people who live on that environment will get a health problem.

In the last fifteen years, researchers who focus on cleaner energy are looking for the effective technology which can lower the level of the CO2 emission. Developed countries have landed their first step to mitigate their emission of CO2 gas by using Carbon Capture and Storage (CCS) Technology. This kind of technology could effectively reduce the amount of CO2 emission in large-scale.

Indonesia is aware to the carbon dioxide gas emission issue. There are a few technologies that have been  used to reduce the emission, such as: using the alternative energy which produce cleaner emission than CO2, using a cleaner technology (in transportation), reducing the use of fossil fuel, etc. Carbon capture and storage technology is still new in Indonesia, and there is no enough information and study on it. The researcher in Universitas Indonesia (majoring Industrial Engineering) helps to find the answer to this new technology. Is Indonesia ready for new technology?

The increment of carbon dioxide gas emission keeps increasing annually. Globally, there is a significant difference in incremental of the emission. From 1970 to 2000, the rise of the emission was only 1,3% per year but, from 2000 to 2010, the escalation reaches to 2,2% per year. These circumstances stand on the entire world because the human needs to make a better economy. To fulfill the better economy and life, humans aren’t satisfied. Every single days, there will be a new need from every single human. On that reason, industries grow wild and keep rising every year. Doing their activities, industries occur any kind of emission included the carbon dioxide gas emission, so the increment of carbon dioxide gas emission increases annually.

In developed countries, they have a bold step to mitigate their emission of CO2 gas by using Carbon Capture and Storage (CCS) technology. A post-graduate student from Universitas Indonesia sees the gap in Indonesia. The study and information about CCS, as a new technology to reduce emission, haven’t well developed in Indonesia. Based on the situation, the student tries to do a research of CCS technology implementation in Indonesia using technology assessment method. He spent six months in doing the research in Indonesia.

The objective of the research is to find the criterias and subcriterias for the implementation of carbon capture technology with an adjustment of Indonesia’s condition. Because there is no enough information about the criteria in implementing carbon capture technology, this research could be the opening project for the further research in Indonesia. Through this study, we will seek what the subcriterias are needed to be fulfilled. It will be divided into two main criterias based on economy and environment, and the other supporting criterias are performance and technology innovation.

Data-data on the research used primary and secondary data,. Focus group discussion (FGD) and questionnaire are the main primary data, meanwhile, references from literatures are the secondary data. FGD and questionnaire involved some experts to give their perspectives on this research so the results will be various.

The results suggest the subcriterias that are important in using CCS technology are: the rate of capturing CO2 emission from its technology (for environment criteria) and investment cost of the technology (economy criteria).

The investment cost for the carbon capture technology is big enough, so the implementation itself needs support from the government and other investors. Although there are some challenges in implementing the carbon capture technology, the potential to implement the technology is opened. Indonesia has a big sources for the CO2 emission because there are still many industries using fossil fuel. If the technology applied, it could be a benefit for Indonesia in supporting the sustainable development aligned with the statement (of the government) on reducing CO2 emsision.

This research still needs to be improved, but the results as opening project are promising. Hopefully, there will be other futher  research developed on this field.

This research is conducted by Reinaldo Giovanni and Akhmad Hidayatno

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Transfering the Complex Knowledge of Supply Chain Management through Serious Simulation Games

“A game could makes you forget that you are actually learning. Packaging a very complicated and
complex reality in to a simple learning tool is what Serious Simulation Game designed for.”

Have you ever thought about how your soft drinks, or your lotion, could arrive in the shelf even before you need it? That effort to make sure you get what you want when you step into the store is called Supply Chain Management (SCM). SCM is indeed important not only for customers, but also for the company. Every company tries to manage its supply chain efficiently and effectively, as SCM alone costs 30% – 70% of the total of production cost. However, managing a supply chain is not an easy job to do.

SCM GAME - Intro
Andersson and Wemner, through their article in 2008, even stated that many SCM practitioners have difficulties in making the right decision. This fact triggers other urgency: to find talents who understand SCM and able to make the right decision. To gain better knowledge about making decision in SCM, some researches have proven that traditional classroom teaching method might not be the best. Experiential learning, just like its name, provides you a learning method by experiencing the reality, which is an effective way to learn how to make a decision. One of its most effective media is Serious Simulation Game (SSG). To simply put, SSG is an entertaining game with non-entertaining purpose. However, there are still a very limited number of researches on the SSG about the whole supply chain.

H2Game SCM 1

In order to enhance the knowledge of SCM, especially for students, SEMS researchers have created a SSG named H2! Supply Chain Management Game. This game helps players to improve their ability in decision making, and also their skills in analyzing report and teamwork. H2! Supply Chain Management Game is played by 4 players per team, where there will be 4 teams competing against each other. The SSG was designed using a Spreadsheet Applications as its basis. It was then tested two times, Prototype 1 and Prototype 2. To deliver the learning points of the game well, this SSG was played in 4 phases. It consists of Briefing, Playing, Debriefing, and Evaluation.

The result of the evaluation phase shows that H2! Supply Chain Management Game can be used to deepen the knowledge of the players. It also helps players to understand supply chain’s important elements which improve their ability in analyzing data and making right decisions.

This research is conducted by Rachel Giovanni Hasibuab, Maya Hashilah, Arry Rahmawan and Akhmad Hidayatno

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Launching OMG and IPOMS Gathering 2013

The Operation Management Game (OMG!) was designed to help managers and leaders learn about various operations management aspects in a simulated production line. OMG is an example of Serious Simulation Games (SSG), which is games of real-world systems designed for the purpose of learning, research, and problem solving. In SSG, participants are immersed in a simulated learning environment that is risk free and challenging. This environment creates an ideal place to test decisions and learn from the feedbacks without costly disruptions of the real systems.

OMG! is one of many SSG products developed at our laboratory: Systems Engineering, Modeling and Simulation (SEMS Lab), Industrial Engineering Department, Faculty of Engineering, Universitas Indonesia. We currently focus on building SSG that covers problems in supply chain management, industrial management, and technology policy. Some of these products are the kontainer game, financial management game, BIEOND Biodiesel Industry Policy Simulator, Franchise Management Game, Reverse Logistics Simulator and many other SSG. Almost all of our SSGs were developed using various computer simulation technology, as SEMS lab core competency.

During an IPOMS (Indonesian Production and Operations Management Society) Gathering, we launched the OMG by playing the game with all the participant gathering. The game was a success and wait for our book that will be published to explain about the game and how your organizations can easily develop and implement the game itself. SEMS has copyrighted the game and planned to just give the concept and design for the public to use it for free. Read the rest of this entry »

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Prototyping OMG for IPOMS Event on April 17: Getting in the Game

SEMS with Indonesian Production and Operation Management Society IPOMS are collaborating to conducting an event in 17 April 2013 as part of IPOMS Gathering Week. The one day event is named as Getting Into the Games, in which we are explaining about how serious games can help companies to gather and distribute knowledge by increasing their learning effectiveness.

For this event we will be delivering our new Serious Simulation Games, the Operations Management Game OMG.

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Now, we are still fine tuning the game, which the manual of the game will be given to the the workshop participants, if they want to apply it in the organization.

SEMS invite you in this event, and you could send email to simgames@ipoms.web.id on how to register. Seats are limited and special discounts available for IPOMS member

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